Building Garfield’s Characters with Ziva Real Time

Building Garfield’s Characters with Ziva Real Time

All the characters in The Garfield Movie had a large variety of designs and volumes. There were small, round characters like Garfield and large characters with huge volumes, such as Vic and Roland. It was clear from the off that it would be a challenge handling the range of designs. Our goal was to provide animation with a fast rig that had high degrees of volume preservation as well as overall deformation.

We felt that the traditional workflow of creating joint readers and corrective shapes would struggle with the broad volumes of our characters. We wanted to be able to create a more organic, natural result that usually comes from muscle simulations. Using Ziva Real Time was the solution to this problem.

10 Comments
  • Κωδικ αναφορ

    Your article helped me a lot, is there any more related content? Thanks!

  • 3DAnimationEnthusiast

    This is an insightful look into the character development process for The Garfield Movie! The use of Ziva Real Time for achieving natural deformations is fascinating. It’s impressive how you managed to balance the characters’ unique designs with the technical demands of animation. I’m curious about the specific challenges you faced with larger characters like Vic and Roland—did any particular simulations stand out as especially tricky? Thanks for sharing this detailed workflow!

  • CuriousCarmen

    I appreciate the breakdown of the simulation process! The idea of splitting characters into regions to optimize performance is genius. I’m really looking forward to seeing how it all turns out!

  • ArtisticAlex

    The challenges with character design sound intense! Love the dedication to detail.

  • 3DGeeksUnited

    Wow, the level of detail in the characters is incredible! It’s amazing how technology can enhance animation. I’m really looking forward to this movie!

  • CreativeLucy

    I had no idea so much effort went into character animation! The way you described the rigging process makes it sound like a true art form. Can’t wait to see the final product!

  • CartoonFanatic

    This is such a fascinating read! I love how you’re using Ziva Real Time to bring Garfield and the gang to life. The technical details are mind-blowing!

  • DesignDude87

    I’m really impressed by the level of detail you’ve gone into with the Ziva RT process! It’s fascinating to see how you’re tackling the unique challenges of animating characters with such diverse designs. The idea of using machine learning to achieve organic movement is groundbreaking. I love the concept of the characters feeling like they have actual weight and volume. It’s so important for animation to capture those subtle movements that make them believable. I can’t wait to see how Garfield and the gang come to life on screen! This really makes me appreciate the artistry behind animated films even more.

  • AnimationFan123

    Wow, I never knew how much work goes into creating these characters! Super interesting!

  • CreativeCharlie

    This is so cool! I love how technology is making animation more lifelike.

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